It is to be understood that these projects do not address all of the thinking skills shown previously in the Thinking Skills Framework. But these projects represent constructivist project.
I. RESOURCE-BASED PROJECTS
The teacher steps out of the traditional role of being an context expert and information provider, and instead lets the students find their own facts and information.
TRADITIONAL AND RESOURCE-BASED LEARNING
Traditional learning model | Resource-based learning model |
Teacher is expert and information provides | Teacher is a guide and facilitator |
Textbook is key source of information | Sources are varied(print, video. Internet, etc.) |
Focus on facts Information is packaged In neat parcels | Focus on learning inquiry, quest, or discovery |
The product is the be-all and end-all of learning | Emphasis on process |
Assessment is quantitative | Assessment is quantitative and qualitative. |
II. SIMPLE CREATIONS
In developing software, creativity as an outcome should not be equated with ingenuity or high intelligence. Creating is more consonant with planning, making, assembling, designing or building.
Three kinds of skills/abilities:
· Analyzing- distinguishing similarities and differences/ seeing the project as a problem to be solved.
· Synthesizing- making spontaneous connections among ideas, does generating interesting or new ideas.
· Promoting- selling of a new ideas to allow the public to test the ideas themselves.
Define the task- clarify the goal of the completed project to the student.
Brainstorm- the students themselves will be allowed to generate their own ideas on the project. Rather than shoot down ideas, the teacher encourages ideas exchange.
Judge the ideas- the students themselves make an appraisal for or against any idea. Only when students are completely off check should the teacher intervene.
Act- the students do their work with the teacher a facilitator.
Adopt flexibility- the students should be allowed to shift gears and not follow an action path rigidly.
III. GUIDED HYPERMEDIA PROJECTS
The production of self-made multimedia projects can be approached into different ways:
- Instructive tools- such as in the production by students of a power point presentation of a selective topic.
- Constructive tools- such as when students do a multi-media presentation (with text, graphs, photos, audio narration, interviews, video clips, etc. to simulate a television news show.
IV. WEB-BASED PROJECTS
Students can be made to create and post web pages on a given topic. But creating new pages, even single page web pages, maybe tool sophisticated and time consuming fort the average student.
It should be said, however, that posting of web pages in the Internet allows the students (now the web page creator) a wider audience. They can also be linked with other related sites in the Internet. But as of now, this creativity project maybe to ambitious as a tool in the teaching-learning process.
Reflection:
In our modern world as a teacher we need to think of unique kinds of projects and this lesson had given us an idea to use these kinds of projects, to be able to make our students' creativity and skills increased. Our job is to make our students to come out on their boxes, so that they will experience a lot of things that would make them a creative and full of knowledge person.
In our modern world as a teacher we need to think of unique kinds of projects and this lesson had given us an idea to use these kinds of projects, to be able to make our students' creativity and skills increased. Our job is to make our students to come out on their boxes, so that they will experience a lot of things that would make them a creative and full of knowledge person.